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Final Fantasy XIV is one of the most popular multiplayer game that was released back in 2013 and was available for PlayStation 4, PlayStation 3, MacOS and Windows PC. Check the Servers. This error message mostly appears when your game could not communicate.
Modpacks are a quick and easy way to share multiple mods in one file. Other uses include creating backups, and creating sets that can be swapped.
In this tutorial we will be exploring how to make ModPacks and import ModPacks.
Make ModPack
First we open the Modpack Creator window by clicking on Make ModPack in the Mods Menu
ModPack Creator
This window will populate with a list of all the mods that are in the modlist.
Name – The items name.
Map – The Texture Map or Data type
Race – The Race associated with the mod, if any.
Num – The variant number of the mod, if any.
Name – The items name.
Map – The Texture Map or Data type
Race – The Race associated with the mod, if any.
Num – The variant number of the mod, if any.
Part – The part or subcategory of the mod.
Active – True or False depending on whether the mod is active.
Saving the ModPack File
Select the mods you would like to share, you may want to rename the file, or you may leave it as the default name.
Then click the create button, and you are done.
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ModPack Directory
Your ModPack is now ready to be shared, simply share the ttmp file with anyone you'd like.
Import ModPack
First we open the File Select window by clicking on Import ModPack in the Mods Menu
FIle Select Window
This window will automatically open to the ModPacks folder in your Documents/TexTools Directory.
You may want to place any downloaded ModPacks in this folder, but they can be opened from anywhere on your computer.
ModPack Importer
Once you have selected the ModPack you would like to import, you are taken to the ModPack Importer window.
All files in the ModPack are automatically selected, but can be unselected.
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Name – The items name.
Map – The Texture Map or Data type
Race – The Race associated with the mod, if any.
Part – The part or subcategory of the mod.
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Num – The variant number of the mod, if any.
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Existing – True or False depending on whether you already have that item modified.